Articles in the "Software" Category
Scarfman was based on the arcade game Pac-Man, which was released by Namco in 1980. It was written by Philip Oliver and distributed by the Cornsoft Group. The Cornsoft Group also released a version of Scarfman for the Color Computer.
The game starts with you (the “Scarfman”) at the bottom of the screen. Like Pac-Man, the goal of Scarfman is to eat all of the dots on the screen. You earn points for every dot eaten.
Android Nim was Leo Christopherson’s first game for the TRS-80. It was featured on the cover of 80-Northwest Journal (later 80-U.S. Journal) in November 1978 and was released by 80-NW Publishing (later 80-U.S. Software). The cost was $8.00 for cassette and $13.00 for disk, with a $2.00 discount for 80-Northwest Journal subscribers. The game helped to popularize the magazine, and 80-U.S. Journal used an android for its mascot until 1981.
Soon after the original release, Leo Christopherson enhanced Android Nim with sound and more animation, developing the techniques known as “string-packing” and “line-packing” in the process. The enhanced version of Android Nim cost $14.95. Like all of Leo Christopherson’s TRS–80 games, Android Nim was written in combination of BASIC and machine language.
TRSDOS 2.0 was the first version of Model I TRSDOS to be released to the public. All earlier versions had been used for testing within Radio Shack only. It came with a preliminary instruction manual, with a final manual promised for the near future. Not many people used TRSDOS 2.0 because it was replaced by TRSDOS 2.1 after only a short time.
Model I TRSDOS Disk BASIC contained a number of extra commands and enhancements to Level II BASIC, not all related to disk. The commands were documented in the TRSDOS 2.3 Reference Manual. All other TRS-80 operating systems with a Disk BASIC supported these commands, although often CMD
used different syntax.
The Model I TRSDOS command shell supported a number of internal commands, as documented by the TRSDOS 2.3 Reference Manual. Most of the commands were also supported by other TRS-80 operating systems, although they usually added extra features beyond the TRSDOS versions.
TRSDOS, referred to as DOS in some early references, was Radio Shack’s official disk operating system for the Model I. The name stood for T
ystem. It was bundled with Radio Shack’s floppy disk upgrade, but it could also be purchased separately.
Although there were many Frogger adaptations for the TRS-80, this Cornsoft Group version was licensed by Sega and was the “official” Frogger. The premise of Frogger is simple. The goal is to guide as many frogs as possible back to their homes, crossing a busy road and dangerous river in the process.
The TRS-80 version of Frogger offers the choice of five difficulty levels and an option to play background music. The famous theme music, taken from the Japanese children’s song “Inu No Omawarisan”, is the same as used in the original arcade version. Most TRS-80 games played music during title screens and sound effects during the game. Frogger was one of the few to also play background music during the game, not an easy feat on a computer with no sound controller.
is probably the TRS-80 game with the most bizarre premise. It was written by J. Weaver Jr. (Factory Programming) and distributed by Soft Sector Marketing. Outhouse
was later rewritten for the Color Computer by the same author, but sold through Computer Shack.
The T80-FS1 Flight Simulator was a groundbreaking simulation program for the TRS-80, written by Bruce Artwick and released by SubLOGIC in February 1980. It was based on A2-FS1, the original Apple II version of the Flight Simulator, also written by Bruce Artwick and released a few months earlier. From the introduction to the T80-FS1 user’s manual:
The T80-FS1 is the second version of the FS1 program. Feedback from users of our initial Apple II version of FS1 has been used extensively in the TRS-80 version. Selectable downward view, bomb sights, visible enemy gun blasts, and a “simulation reset” command were all added to the FS1 since the introduction of the Apple II FS1. The T80-FS1 also has slightly higher frame projection rate than the Apple version.
Nukliex was written in 1984 by Dennis Lo, and released through JMG Software International. Although the game’s title screen identifies itself as “Nukliex”, it was always advertised as “Nucliex”.
When you start Nukliex, you can select a difficulty level between 1 and 10. You control a ship located at the bottom of the screen that fires shots toward the top. Asteroids and aliens attack you from above. This is pretty standard for most games of this type. But unlike other games, you can also move your ship not just side to side but also up and down. Your ship also has a shield that will protect it when you press the ENTER key. The shield takes time to regenerate itself, so you need to use it sparingly.