|Author:||J. Weaver Jr.|
|Publisher:||Soft Sector Marketing|
|Compatibility:||Model I and III, disk and tape|
|This game is offered for download by permission of its author, J. Weaver Jr. All copyrights remain with the copyright holder.|
Download the Model I/III version
Rally was written by J. Weaver Jr. (Factory Programming) and distributed by Soft Sector Marketing. Rally was based on Rally-X, which was released by Namco in 1980.
The goal in Rally is to collect all of the flags in a maze, while avoiding “enemy cars”. Touching an enemy car causes you to lose your life.
Collecting a flag is as simple as running over it. “Point flags” start out with a value of 10 points. Every point flag collected increased the value of the next point flag by 10 points. Every “bonus flag” collected doubles the value of subsequent point flags. Losing a life resets all flag values to their initial values.
Pressing the SPACE BAR blows a “smoke screen” which momentarily confuses the enemy cars.
A map on the right side of the screen shows where you are in the maze. The map is a little bit difficult to understand at first, but the enemy cars show up as smaller blocks and the flags as larger blocks.
Driving around the maze uses up fuel, and there is a limited amount. Running out of fuel makes your car run very slowly and eventually stop. Collecting all of the flags before time runs out earns more fuel for the next round.
Start of game
Later in the game
Rally does a good job of using TRS‑80 characters to help distinguish the player from the enemy cars and the flags, instead of colors as in the arcade version.
This game is offered for download by permission of its author, J. Weaver Jr. All copyrights remain with the copyright holder.
Download the Model I/III version of _Rally_