Deathmaze 5000

Deathmaze 5000 from MED Systems Software catalog
From a Med Systems Software catalog

Title: Deathmaze 5000
Author: Frank Corr and William Denman
Publisher: Med Systems Software
Released: 1980
Compatibility: Model I and III, tape and disk

Deathmaze 5000 was the first of the “Continuum Series,” a set of 3-D adventures sold by Med Systems Software. The other games in the series were Labyrinth, Asylum, and Asylum II. In addition to the TRS-80 version of Deathmaze 5000, Med Systems also sold both tape and disk versions for the Apple II.

Deathmaze 5000 has many similarities to Rat’s Revenge, an earlier Med Systems Software game also written by Frank Corr. Both games feature a 3-D view with the player using arrow keys to move through a maze. Unlike Rat’s Revenge, which focuses on finding the cheese within a maze, Deathmaze 5000 falls somewhere between an adventure game and puzzle.

Deathmaze 5000 is set in a five floor building with over 500 locations. Like many adventure games, the ability to create detailed maps is a crucial skill for completing the game. Somewhat surprisingly, basic knowledge of the epic poem Beowulf is also quite helpful.

Solving the game is very difficult: according to Med Systems Software only two people outside of their staff were known to have successfully completed it by December 20, 1980.

Deathmaze 5000 instructions
Instructions
A hallway with doors in Deathmaze 5000
A hallway with doors

As stated in the manual:

Deathmaze 5000 is a full scale three-dimensional adventure. You move through a gigantic five story building depicted graphically on your monitor in 3-D perspective. Scattered through this building are a multitude of objects and incredible obstacles. Your only goal is to leave Deathmaze. Alive.

Your goal is to escape, but along the way you must collect items concealed in boxes that are scattered throughout the building. Potential dangers include being bitten by a snake, mauled by a vicious dog, sliced by a guillotine, or attacked by a monster. Not only that, but you also need to find enough food to stay alive and sufficient torches to prevent you from being left in darkness.

A box in Deathmaze 5000
A box
The dreaded calculator in Deathmaze 5000
The dreaded calculator

Deathmaze 5000 is full of puzzles, and one of the most frustrating involves the calculator. Picking up the calculator is essential to solving the game, yet once you take it you become fixed in position, unable to move. Here are the only clues given by the game:

  • “To everything there is a season” is displayed after you find the calculator
  • After you pick it up, you are told: “The calculator displays 317”
  • If you ask for a hint, you are told: “Invert and telephone”
  • If you examine the calculator, you are told: “A close inspection reveals a smudged display”
  • If you rub the calculator, you are told: “It displays 317.2”

The only way to free yourself is to press a particular sequence of arrow keys.

Any adventurer who became hopelessly stuck could purchase hint sheets from Med Systems Software. Each hint sheet cost $1 and contained over a dozen encoded hints (15 in the case of Deathmaze 5000).

Hunger pains in Deathmaze 5000
Hunger pains
The game is over in Deathmaze 5000
The game is over

The 3-D view that Deathmaze 5000 uses gives it an experience unlike most other adventure games from the time period. (Don’t forget that it was released 13 years before DOOM.) Deathmaze 5000 was one of the first TRS-80 games I ever played, and remains one of my favorites. In case you are wondering, I needed only one hint to solve the game (the previously mentioned calculator).

For more information, including hints, maps, and run-through, check out the Deathmaze 5000 section on Magic Chris’ Asylum Page.

Comments

Comment by Peter Greene:

Awesome! I looooved that game on the Apple. Had dreams about it as a kid – never solved it (life intervened). Memory of it recurred in a poem recently, and so I popped around to have a look. Thanks for the well-written and awesome memory (I had a color TV, so I remember the graphics in B&W). What a game. If there was a packet of all the really good games one used to have…Autoduel and Kareteka and very especially Hadron come to mind straight off the bat. Oh, and The Heist. Never solved that either – it was an awesome mystery puzzle for me and my best friend as little kids. In my view, the text+graphic adventure format is unexcelled (except by Ultima 9, the greatest unfinished game in the Universe). Ah. Gruds in Space, on the list. Oh, I want a mega-disk full of those. Never have time to play ‘em – now that I’m writing again, I never have time for anything and my coffee is ALWAYS coldish – small price but strange. When I am old and rich (if ever – well on the way to old, and pockets are like the hard vacuum between galaxies still) – I want all the old games. Heck with the new ones – I’ll never catch up that way. Prince of Persia, that was fun. But Hadron is the final grail of ancient gaming, in my view. Thanks again – talk to ya –
PG/333

Comment by Brian:

My first computer was a TRS-80 Model II Level 1 (4K ram) for $400. Two days into it, I used all the ram and was able to trade up to the Level II (16K ram) for $300 more. The limit of my budget for a long time. Death Maze 5000 was also my first game. I got stuck in the room and never figured my way out. Now I know the answer, I still don’t see any connection to the clues in the game. Did they just make up the clues or is there some logic I am missing.

I probably would have dissassembled it to find the answer had I not been more interested in programming my own stuff. It did inspire me to make a maze generator with a 3d view as in the game a week later. Because this was the second program I ever wrote, I often used the same idea to become familiar with another language.

Thanks for the article, I now know the answer to this riddle which has come up in my thoughts once every so many years. Also gave the game a quick try to bring back memories. Hopefully I will one day know the logic behind the answer so I don’t have to have this new riddle pop in my head in a few years…lol. Was thinking how much easier it would be to make the 3d maze again than the 3d work I’m currently having to do. Had a mental block (getting too old for this 3d geometry), so thought I would look it up again. Happy to have found the answer and play the game again.

Comment by Mike:

I was just thinking about this game today and found your site through a google search. Can’t believe the stuff you can find on the internet. I had this game for my $650 (used) model I, level II TRS 80 with a tape drive. I freakin hated this game. I thought the puzzles were hard and I felt claustrophobic in the maze. The season, turn, turn, turn thing did me in. I think my late brother figured the puzzle out though on his own. For me, I enjoyed the games like the SC78503 starfighter game. Amazing the stuff that gets stuck in your head and stays there.

What was that graphical game where you were some kind of commando and landed on a planet. You could choose different load outs for your mission. Heavy and light blasters. Anyway, the graphics were awful.

The games back in the 80′s were just incredible. What made them incredible was that you had to use your imagination to get the amazing graphics and the programmers used what little was left to make the gameplay decent on an incredibly cramped memory space.

Anyway, cool site. Thanks for making it and the reference to deathmaze 5000. I think I’m gonna watch “the cube” again tonight. :)

Comment by Mark McDougall:

Deathmaze 5000 was the first of the Med Systems games that I solved. I also solved Labyrinth, and both Asylum games. Absolutely loved them! I should go back and solve them again some day…

I know I still have my hand-drawn maps for all of them somewhere. I’m moving house soon and over the next few months I’ll be sorting through all my accumulated ‘stuff’ and packing it up, so no doubt I’ll come across my collection of TRS-80 game maps and notes. Not sure whether I should hang onto the actual pieces of paper, or scan them and re-cycle?!? Hmm…..

Comment by Randy Rowell:

I loved this game. I actually resorted to disassembling the machine code to assist in figuring it out, which eventually paid off. It is amazing looking back when you realize this game ran on 16K. By comparison, a BLANK word document for Office 2003 is close to 10K.

At one time, I was trying to find the author to get permission to put a flash simulation up on the Internet. (I guess I’d have to do the flash simulation part. I already have done Z-80 emulation).

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