Title screen of Neutroid
|Compatibility:||Model I and III, disk and tape|
Neutroid was written by Nickolas Marentes in 1983 and sold through his company, Fun Division (known earlier as Supersoft Software). It was the third of seven games that he wrote for the TRS‑80 Model I and Model III. Nickolas Marentes became better known for his later TRS‑80 Color Computer games such as Donut Dilemma (which began with a Model I version) and Rupert Rythym.
Marentes was inspired to write Neutroid after reading an interview with Tim Skelly, the author of the 1982 Gottlieb arcade game Reactor. Although Neutroid doesn’t resemble Reactor in any way, they both share a similar abstract concept of manipulating particles within an enclosed space to prevent a nuclear disaster.
Here is the concept behind Neutroid:
In Neutroid, you are at the controls of a small atomic particle accelerator or synchrotron. In it, Protroid and Antitroid particles appear. Bonus energy regions, high energy walls and deflector rods exist. The aim? Control the movement of an atomic particle called a Neutroid within the synchrotron and neutralize all the orbiting Protroids before your Neutroid becomes energy saturated. Your Neutroid starts off slow and in a low energy state but as it gains energy, its speed increases till it finally reaches the high energy state where controlling it requires a high degree of rapid strategic thinking and lightning fast reflexes.
The Neutroid (represented as a dot) moves constantly, but you can’t control it directly. Instead, you must bounce it off deflectors (represented as squares of four dots). Changing the state of the deflectors is done by using the arrow keys. The goal is to use the Neutroid to hit the moving Protroids (represented by asterisks) around the perimeter.
Each Protroid destroyed is worth 100 points. Other ways to earn points are by hitting a vertical high energy region (worth 300 points) or a horizontal high energy region (worth 200 points)
The trick is to bounce the Neutroid where you want it to go without hitting a wall. Hitting the wall with the Neutroid will result in the loss of one life. In later levels, you can also lose a life by colliding the Neutroid with an Antitroid, which looks like a Neutroid.
It takes a little while to get used to the keyboard controls. The important thing to remember is that using an arrow key to change the deflectors will end up moving the Neutroid in the direction of the key, but only if the Neutroid isn’t already moving in the opposite direction. In other words, you can only move the Neutroid at right angles; you can’t reverse it directly. For example, pressing the up arrow will cause the Neutroid to move up after it bounces off a deflector, but only if the Neutroid isn’t already moving down. If it was moving down then you would have to bounce it twice (first left, then up) to cause it to move up.
In 1984, Marentes wrote Neutroid II, an updated version of Neutroid for the TRS–80 Color Computer. Neutroid II featured color and better sound.
Because Nickolas Marentes lived in Australia, Neutroid never received distribution outside of that country. That is a shame because Neutroid is an excellent game that deserved wider release.
Neutroid is a treat for TRS‑80 users: a professional quality game which they probably have never seen. You can read about his other games and download both Neutroid for the TRS–80 Model I/III and Neutroid II for the TRS‑80 Color Computer from Nickolas Marentes’ Project Archive site.