Defense Command

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Title: Defense Command
Author: Bill Hogue and Jeff Konyu
Publisher: Big Five Software
Released: 1982
Compatibility: Model I and III, disk and tape
Sound: Yes
Voice: Yes
Joystick: Yes

Defense Command was the final TRS-80 game written by Bill Hogue. It was very loosely based by the arcade game Defender, which was released by Williams Electronics in 1980. There were many Defender clones created for the TRS-80. Notable examples are Alien Defense by Soft Sector Marketing, Penetrator by Melbourne House, and Eliminator (the official Defender) by Adventure International.

The goal of Defender is to shoot aliens who are trying to carry away humanoids. Defender features a scrolling horizontal playing field and the player’s spaceship moves in all four directions.

Defense Command features a stationary playing field with fuel cells positioned at the bottom of the screen. You can move only from side to side, but the aliens attack you from above. The aliens drop bombs and try to steal the fuel cells. If an alien manages to take a fuel cell and carry it off the top of the screen, then it is gone for good. However, if you shoot the alien before the fuel cell is gone, then the fuel cell will fall to the ground. If you catch it before it hits the ground, then you have saved it and receive additional points. But if the fuel cell hits the ground before you catch it, then it explodes and is lost for good.

Title screen for Defense Command
Title screen
Instructions for Defense Command
Instructions

You control the game using the LEFT ARROW and RIGHT ARROW to move, SPACEBAR to shoot, and the number keys to activate an Anti-Matter bomb, a smart bomb that destroys all of the aliens on screen. The game also supports a joystick. Moving the joystick left and right and firing works as expected, but moving the joystick up activates an Anti-Matter bomb. I always find this awkward because it is too easy to accidentally activate an Anti-Matter bomb, and you don’t have any to waste.

Like many arcade-style games, Defense Command plays a sample game if it is left unattended. But unlike most games, the computer plays the game very well (much better than me). You can actually pick up pointers by watching the computer play the game itself.

Setting up the playing field in Defense Command
Setting up the playing field
Alien steals fuel cell in Defense Command
A Nasty Alien steals a fuel cell

One other unusual feature of Defense Command occurs at the start of the game. The Flagship and the other aliens escort the player and the fuel cells into position to set up the game. You can move while you are being escorted down, but you can’t shoot. You can use an Anti-Matter bomb to destroy the aliens on screen. This generates a lot of points, but the fuel cells that were being carried by the aliens are dropped and there is no way for you to catch them. Defense Command is a very versatile game and there are a lot different ways to play it.

The Flagship appears in Defense Command, but in a relatively benign role. Occasionally, a “Flagship Alert!” message appears and a Flagship moves slowly across the screen. The Flagship doesn’t shoot, but its appearance is designed to distract you. If you shoot the Flagship, then a group of aliens emerge from it and swarm down at you. You can either shoot as many of these aliens as possible, or use an Anti-Matter bomb to destroy them all.

Solar Wasters in Defense Command
Solar Wasters have flattened the player
Top scores for Defense Command
Top scores

If the number of fuel cells drops to one, then the Slicer starts appearing. The Slicer rotates as it falls straight down. The Slicer can be destroyed with one shot, but you have to be directly underneath it. If a Slicer reaches the bottom of the screen, then it continues moving from side to side destroying everything it touches. It will destroy all the remaining fuel cells and and the only thing that can stop it is an Anti-Matter Bomb.

Once all your fuel cells are gone, even if you have remaining lives, the game is over. A line of Solar Wasters descend in a pattern and destroy everything they touch. Nothing can destroy them, not even an Anti-Matter Bomb. At this point, the game is over.

Defense Command has the best and clearest voices of any Big Five game. It also has very clever transitions between different screens. When you achieve a high score, each letter of the high score screen explodes individually onto the screen. In my opinion, Defense Command is the most impressive of the Big Five games.

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