The Atari Anti-Piracy Advertisement
Atari, Inc. advertisement from the October 1981 issue of Creative Computing
ATARI has led the industry in the development of video games such as ASTEROIDS and MISSILE COMMAND. The outstanding popularity of these games has resulted from the considerable investment of time and resources which ATARI has made in their development. We appreciate the worldwide response from the videophiles who have made our games so popular.
Unfortunately, however, some companies and individuals have copied ATARI games in an attempt to reap undeserved profits from games that they did not develop. ATARI must protect its investment so that we can continue to invest in the development of new and better games. Accordingly, ATARI gives warning to both the intentional pirate and to the individuals simply unaware of the copyright laws that ATARI registers the audiovisual works associated with its games with the Library of Congress and considers its games proprietary. ATARI will protect its rights by vigorously enforcing these copyrights and by taking the appropriate action against unauthorized entities who reproduce or adapt substantial copies of ATARI games, regardless of what computer or other apparatus is used in their performance.
We ask that legitimate software developers cooperate with us to protect our property from any form of software piracy, imitation or infringement. ATARI is currently offering copyright licenses for a limited number of its games to selected software developers. If you happen to be selling a software product which performs a game similar to any ATARI game (such as a game created for a home computer), please contact us immediately.
In this advertisement, Atari used the word piracy not in the ordinary computer sense of unauthorized copying of software but to mean copying an “audiovisual copyright” or “look and feel.” The concept of an audiovisual copyright was fairly new at the time, although not completely without precedent. Scott Adams, the president of Adventure International, stated in his column in SoftSide:
This new concept of audio-visual copyright for arcade games, although legally untested, does not seem to be unreasonable. Its legality has not been proven as yet, but it is logical in its concept. A big difficulty will be deciding what the measure is of similar audio/visual values when different computer systems have different capabilities.
Audiovisual copyrights were controversial and many felt that Atari was abusing its dominant position in the industry (Atari controlled up to 75% of the video game market in 1981) to ensure popular arcade games were only available on the Atari. There was even talk by some programmers of a development boycott for Atari systems.
The advertisement emphasized that Atari “has led the industry in the development of video games” and mentioned the “considerable investment of time and resources which ATARI has made in their development.” But it seemed as though a non-Atari game was the biggest focus of the campaign. In 1981, Atari bought exclusive rights to create home computer adaptations of the Namco game Pac-Man and began aggressively targeting companies selling unauthorized adaptations. Some notable targets included:
- The Magnavox Odyssey game K.C. Munchkin. Atari initially failed in their attempt to obtain an injunction to stop sales but won on appeal. That case, Atari, Inc. v. North American Philips Consumer Electronics Corp., led to K.C. Munchkin being pulled from the market.
- The On-Line Systems (later renamed Sierra On-Line) game Jawbreaker. Steven Levy included an account of that dispute in his popular 1984 book Hackers: Heroes of the Computer Revolution.
- The Brøderbund game Snoggle. Brøderbund estimated the cost of removing Snoggle from the market to be $100,000.
The direct effect of the Atari campaign on the TRS‑80 was probably less than on other platforms. But it did have an immediate effect on some games by Big Five Software. A January 1982 Alpha Products advertisement stated:
If you don’t have your copy of TALKING ROBOT ATTACK or GALAXY INVASION, it might be too late. By legal agreement with Atari, Big Five stopped production on December 1, 1981. Our well stocked shelves will soon be empty. Order yours now before these two are gone forever.
Both games returned to the Alpha Products advertisements by the end of the year, so it would seem some agreement with Atari was reached. Later Big Five Software advertisements labeled Super Nova as containing “Audiovisual licensed from Atari.”
Despite the talk of “copyright licenses for a limited number of its games to selected software developers,” it doesn’t appear that Atari offered licenses to TRS‑80 developers. As far as I know, Atari never officially licensed any other TRS‑80 games. Certainly the attempt by Wayne Westmoreland and Terry Gilman to license their Donkey Kong game for the TRS‑80 went nowhere.
The campaign did have a lasting impact on the TRS‑80 game market. Players and reviewers had often judged earlier games based on how similar they were to the arcade originals. Although close arcade adaptations were still released, many later games, such as Sea Dragon or Crazy Painter, were based on new ideas or were composites of several games. Scott Adams had some good advice for authors:
I would like to suggest that anyone writing arcade-style software base it on original ideas. Novel and original arcade games will be best sellers, and who knows, maybe your arcade software will end up on a coin-operated machine!