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	<title>Comments on: 80-GRAFIX</title>
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	<description>TRS-80.org is a source for information about the Radio Shack TRS-80 line of computers, hardware, and software, with articles, interviews, and more!</description>
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		<title>By: Mark McDougall</title>
		<link>http://www.trs-80.org/80-grafix/comment-page-1/#comment-23995</link>
		<dc:creator>Mark McDougall</dc:creator>
		<pubDate>Tue, 14 Dec 2010 14:16:20 +0000</pubDate>
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		<description>An Australian-based company, Orcim Systems, produced a clone called the PCG-80 that extended the capability to 256 programmable characters whilst remaining software-compatible with the 80-Grafix.

My father had one installed in his Model I. There were a handful of games converted for it, mostly done by bedroom coders, including myself. I converted &quot;Star Cresta&quot; and &quot;Jungle Raiders&quot; - both games authored in Australia I believe.

I&#039;ve just finished adding support for the PCG-80 to my TRS-80 Model I FPGA implementation. I was looking around for other Model I hires enhancements to add when I found 80-Grafix here - of course being backwards compatible I don&#039;t need to do anything to support it!</description>
		<content:encoded><![CDATA[<p>An Australian-based company, Orcim Systems, produced a clone called the PCG-80 that extended the capability to 256 programmable characters whilst remaining software-compatible with the 80-Grafix.</p>
<p>My father had one installed in his Model I. There were a handful of games converted for it, mostly done by bedroom coders, including myself. I converted &#8220;Star Cresta&#8221; and &#8220;Jungle Raiders&#8221; &#8211; both games authored in Australia I believe.</p>
<p>I&#8217;ve just finished adding support for the PCG-80 to my TRS-80 Model I FPGA implementation. I was looking around for other Model I hires enhancements to add when I found 80-Grafix here &#8211; of course being backwards compatible I don&#8217;t need to do anything to support it!</p>
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